Help guide

Responsive gates and parameter overrides

Updated June 20, 2026

Responsive gates and parameter overrides

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Responsive motion is not only a CSS problem. The motion graph needs to know which nodes are active and which parameters change when layout, input mode, or viewport size changes.

Where this fits

When to gate nodes

  • Gate a node when the target element, input behavior, or visual effect should not exist at a breakpoint.
  • Keep gated branches self-contained so inactive nodes do not leave orphaned wires or missing writes.
  • Use gates to remove heavy or unnecessary Canvas work on smaller devices when the visual would not be useful.

When to override parameters

  • Use parameter overrides when the same graph should stay active but values need to change, such as distance, duration, scale, density, or trigger edges.
  • Keep override paths specific and verify every path exists in the resolved parameter object.
  • Avoid changing the type of a parameter across breakpoints unless the graph explicitly accepts that shape.

Validation and review

  • Invalid media queries should be treated as publish blockers because they can make a gate or override always active.
  • Review each breakpoint with the debug API so you can see which gates and overrides applied.
  • Document intentional warnings in the source plan or implementation notes so future maintainers know they are accepted tradeoffs.

Working sample slot

Responsive gates and parameter overrides: This page reserves a sample location for a later verified example. Add the sample only after the source file, public page, validation output, and visual check all pass.

Faster Motion docs

Use these links to move between the guide set, the deeper reference pages, and the recipe planning pages. Verified working samples will be inserted after this documentation structure is reviewed.

Start

Surfaces

Reference

Start

DOM animation

Reference

Canvas animation

3D and procedural

Operations

Recipes

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Sunny Arora

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Sunny Arora

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