Help guide

Procedural geometry and fields

Updated June 20, 2026

Procedural geometry and fields

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Procedural motion should be deterministic enough to review and flexible enough to tune. Seed, density, bounds, and ownership matter as much as the visual idea.

Where this fits

Procedural inputs

  • Use time, scroll, pointer, random seeds, noise, oscillators, and data sources as inputs to generated motion.
  • Separate generation parameters from presentation parameters so density, scale, color, and movement can be tuned independently.
  • Prefer named seeds or stable random inputs when the art direction must remain repeatable between reviews.

Distributions and fields

  • Distribution nodes place repeated instances along grids, paths, circles, random layouts, or other generated patterns.
  • Field nodes can attract, repel, bend, or otherwise influence repeated objects or particles.
  • Keep bounds visible during development so generated points do not drift outside the frame or interaction region.

Review controls

  • Expose only the parameters that a reviewer needs: density, seed, speed, amplitude, color set, falloff, and bounds.
  • Use validation and screenshot checks to catch blank frames, offscreen generated objects, or values that explode over time.
  • Reduce procedural complexity on smaller surfaces when the visual detail would not be perceptible.

Working sample slot

Procedural geometry and fields: This page reserves a sample location for a later verified example. Add the sample only after the source file, public page, validation output, and visual check all pass.

Faster Motion docs

Use these links to move between the guide set, the deeper reference pages, and the recipe planning pages. Verified working samples will be inserted after this documentation structure is reviewed.

Start

Surfaces

Reference

Start

DOM animation

Reference

Canvas animation

3D and procedural

Operations

Recipes

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Sunny Arora

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Sunny Arora

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