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The node registry is the generated reference for available graph operations. Category pages help authors find the right kind of node before looking up exact ports and parameters.
Where this fits
- Faster Motion docs map shows the full documentation structure.
- Faster Motion documentation overview explains the high-level surfaces and reading order.
- Debugging and preflight explains validation before publish.
How to read node metadata
- Start with category, context, display name, and description to decide whether the node belongs in the current graph.
- Then check inputs and outputs to confirm whether the node can connect to the values you already have.
- Finally check parameters and defaults so the node can be configured without hidden assumptions.
Category map
inputs: 51 nodestext: 31 nodesanimation: 28 nodesboundary: 27 nodespaths: 24 nodesmath: 17 nodessolvers: 16 nodeseffects: 15 nodesskeleton: 13 nodesconstraints: 11 nodesdistribution: 10 nodesintegration: 10 nodesprocedural: 9 nodesstate-machine: 8 nodesfalloff: 6 nodesmedia: 5 nodesbundles: 4 nodesdata: 3 nodesattributes: 2 nodesdeformers: 2 nodes
Choosing a node
- Use input nodes to bring page, pointer, scroll, time, data, or Canvas events into the graph.
- Use math and procedural nodes to transform values before they reach targets.
- Use boundary and render-related nodes at the edge where graph values become DOM writes or Canvas scene changes.
- Use debug output to confirm that the chosen node produces the expected value before adding more downstream nodes.
Working sample slot
Node categories reference: This page reserves a sample location for a later verified example. Add the sample only after the source file, public page, validation output, and visual check all pass.
Faster Motion docs
Use these links to move between the guide set, the deeper reference pages, and the recipe planning pages. Verified working samples will be inserted after this documentation structure is reviewed.
Start
Surfaces
Reference
Start
DOM animation
- DOM selectors and targets
- Scroll animation
- Pointer, hover, and drag inputs
- Text, SVG, and path animation
Reference
- Responsive gates and parameter overrides
- Runtime API reference
- Debug API reference
- Validation errors and warning codes
- Node categories reference